Trilibrium

Episode 13: Durak to the Rescue!
Warlock's Wrescue

Determined not to let his comrades down, Durak was raised from his sickbed by the smell of Erra’s spicy bacon and bean breakfast curry and, getting kitted up and hearing from Rendil which way they set off, he decided to follow alone to the Horned Hold. Foolhardy? Most would say fearless and faithful in friendship…

Meanwhile, as Felix kept watch, invisible duergar suddenly hammered broad planks over the door shutters to prevent ranged attacks. It sent the adventurers into something of a panic. They hurriedly explored the immediate area. Durak was on his way over the north bridge, soon to be followed by the invisible duergar scouts who planned to flank the invaders. He had quite a problem with the locked doors but the knowledge that his friends would be pleased to see him drove him forward.

Grim and Mordan dealt with the ogre and orcs as Felix and Gronek discussed tactics in a mild tizzy and with impending desperation. The tactical solution was to spike closed anything that opened. They really didn’t know Durak was holding off two guards, two scouts and a duergar theurge by himself just on the other side.

Durak managed to call for aid before slumping unconscious against the sealed portal. Felix bravely stepped forward and, although blinded by the theurge’s poison cloud, trusted Ioun to guide her hand. She dragged the Warlock to safety and slammed the door. Nothing could get through now…

Moments later the duergar battered the door open and Gronek single handedly held the line. He then charged the theurge and hit the invisible scout. Thus began the party tradition of being more effective when unable to see what they were hitting.

Only one orc escaped to alert Murkelmor and Grim was soon battering his own invisible duergar. What seemed like an impossible battle stretched the heroes to the limit but they came through with smiles and energy to spare.

A little gold and a handful of gems did not seem much for the effort but the true goal was the rescue. Surely they would press on? Of course they would. Suspicious gargoyles faced them in Murkelmor’s chamber and powerful expanding duergar discovered you can’t pin Mordan in. Instead Murkelmor thought the rogue would be better fried on the fire. Hot and bothered, Mordan went down. Grim and Gronek were undaunted and dispatched the duergar once again with the occasional ranged hit from Durak and Felix. Murkelmor fled into the fireplace and disappeared. All seemed good – time for a rest?

Felix opened another can of worms… But she did find the slaves.

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Extract from the Historium Nentirium by Thang Wibblequill
Kings of the Duergar Fortress

And so it is told that in those days five great heroes came to the Halls of Thunderspire but one fell to the Thunderpox and spent many days recovering. The four made many daring exploits, a fraction of which I can record here…

Who were the four you ask, if you have never heard of them you have led a sheltered life indeed. First the dwarfs – gruff and miserly Gronek the Warlord and tough weaponmaster Grim. Then came inscrutable rogue Mordan and frosty ice maiden Felix.

They started that fine day with breakfast at the Halfmoon Inn, Gronek demolishing a record 17 sausages with his morning ale. Then they encountered Vadrian the Mad, some say Vadrian the Genius. He gave them maps and mysteries to solve. Impulsive Felix then decided to take the fight to Grimmerzhul Trading Post by getting Brugg to look the other way with a little bribe. Sadly the duegar already had Brugg on the payroll and Felix fled Rothgar’s Taproom with a flea in her frosty ear. Mordan coolly finished his drink.

Spotting a delivery to Deepgem the gang went looking for extra weapons but turned down the fabled Stag Helm (later worn by Eldamaclem The Mighty during the fabled Doomsphere Campaign). Eventually they were ready for adventure and chose to head for the Horned Hold where prisoners, including Grim’s brother, were apparently being held by duergar.

The assault was daring and tactically brilliant – to begin with. The orc guards were slack and slaughtered before they could raise the alarm. Then human slaves were able to aid the adventurers in exchange for rescue. During the battle of the Great Hall, Rundarr the Duergar Champion was killed by Felix but two scouts escaped by using their invisibility. This was to result in many problems for our heroes later.

Bravely traversing the South Bridge the gang were severely tested by a hail of bolts from the magical mechanical arbalesters. Then the Theurge began to launch Brimstone Hail and Vile Fumes from the North Bridge and all seemed lost. Even the mighty Grim could not break through the barred door. But Felix managed to send an obscuring poison cloud into the guard room.

Thinking they had the upper hand several duergar crossed the north bridge intending to circle behind the adventurers and flank them. Then the arbalesters became over confident and looking to finish off their work unbarred the door. One strode out of the blinding cloud onto the bridge for a clear shot and with a dazzling display of weapon and footwork Mordan tipped the dread machine over the rails to plummet to destruction. Then the four took the guard room and began to secure the doors, hoping to make the fortress their own.

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Episode 11: The Chamber of Eyes
Gronek the Great

It was good to welcome a new member of the team who looked and acted like Gronek but rolled in double figures and killed monsters with a single mighty blow. Someone surely switched the dice somewhere along the line.

Waking up the following morning for a nice breakfast in the Halfmoon Inn, our team set to work making more enemies. A quick shopping jaunt around the hall saw the collection of a handy climbers kit and near death at the hands of riled duergar traders. Having attacked their fortress, why did it seem such a good idea to go shopping in their supermarket? Fortunately no-one was seriously hurt and they soon made friends with Mordan who had not run away but was actually keeping a watch for Brugg the Enforcer.

The visit to Gendar to claim a reward somehow ended up costing 100gp but did give the gang a map to the fabled Court of Bones and the rights to whatever treasure lays within. Then a quick chat with Rendil uncovered a route the Bloodreaver hobgoblin lair, a desolate part of the labyrinth known as The Chamber of Eyes.

The gang made immediate effective use of the climbers kit and even Felix managed to get onto the balcony with a bit of help. Caution and stealth led to the rapid slaying of the bugbear brute and the goblin skullcleavers. After a quick bath our team then surprised the card players in the refectory and made short work of the hobgoblins, only to find 2 goblins had vanished and they weren’t hiding in the barrels. Durak kindly collected the gold.

Gronek and Grim bravely opened the beholder doors to face a veritable fusillade of arrows, most of which hit Gronek. The battle was decided by smart work from Felix whose spells stopped and pinned the key hobgoblin enemies whilst Grim, Gronek and Durak took out the dire wolf. Mordan dashed upstairs and tore apart the archers before nimbly somersaulting back down.

There was a brief tremor of fear when two duergar arrived at the back and tried to take down Durak and Felix but Gronek slammed the door on them (where did he get that idea?) and they were soon dispatched.

Afterwards: A locked chest was found in Krand’s room (8) but Mordan had the key which was on the body of the warchief. Inside was a +2 dwarf sized suit of delver’s chainmail, one potion of healing, 450gp, 500sp and five fire agate gems worth 100gp each! There was also a letter – a contract signed by Murkelmor Grimmerzhul, agreeing to buy “the Riverdown slaves and that scrawny dwarf drummer boy” for 1000gp. It was dated four days ago. You returned to the Halfmoon Inn safely and had a very happy feast and a good nights sleep.

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Episode 10: Mission To The Horned Hold
We Love Duergar

Having rescued Rendil Halfmoon and secured free food and board (for a limited period) at the Halfmoon Inn in the Seven Pillared Hall of Thunderspire, our intrepid team chose to ignore the threat of the Bloodreavers hobgoblins. Instead they wandered the Hall and came across Gendar’s Curios and Relics with the enigmatic drow with an eyepatch asking them to recover an ancient skull sceptre that was stolen from his agents by duergar whilst they were exploring the labyrinth near the Cisterns.

Our team wasted no time and, following Gendar’s directions made their way to the Horned Hold – Fortress of the duergar. For some reason storming the fortress seemed like a good idea.

The assault on the strongly guarded and portcullised entrance went reasonably well. Grim played snatch the spear whilst Durak tauted from a distance and caught several crossbow bolts in the chest. Mordan danced around while Gronek tried to work his crossbow and Felix set fire to anything green that moved. Eventually, two of the Orc Berserkers having fled, Mordan unlocked the battered portcullis and they were in!

Gronek found the armoury and decided to carry most of it with him just in case. Next the empty barracks. Then they heard the sound of hammering from down the corridor and Durak felt at home again. Entering, they found the survivors from the gatehouse and lots of their duergar masters unveiling substantial powers all over the team, particularly the dwarfs.

After a fierce battle, during which Grim was momentarily knocked out, our gang triumphed, Felix’s attacks being more effective when she switched from fire to ice. Gronek found the skull sceptre but they could not resist exploring just a little further…

Along the corridor, the duergar of the Southern fortress seemed ready, especially after Durak knocked on the door with several Eldrich Blasts. Mordan got pinned by 3 duergar but escaped roguishly and made for the exit. It soon became apparent that further progress would be extremely tough and an ordered retreat was attempted. Unfortunately Gronek was cut off and the double doors slammed leaving the warlord alone and flanked by four duergar. The mighty dwarf took a terrible battering and went down, all but dead. It was Grim who came to the rescue, dragging his friend from the melee and fortunately the duergar did not pursue.

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Episode 9: Winterhaven to Thunderspire via Fallcrest
Shadows of the Past

Through an unusually stormy few days in Spring, following the feast celebrating the sealing of the rift, our heroes seemed somewhat out of sorts, perhaps owing to the interference of the mysterious Physician.

Eventually they set out with a new member of the company, Durak the smith’s son. Mordan and Felix felt head and shoulders above the other adventurers but a little deficient in the beard department.

A day out from Winterhaven fallen trees blocked the road and emerging from beneath a pile of soggy bushes came the electrified form of a ferocious Stormrage Shambler. Grim’s strikes were truly brutal but he still went down – twice before Mordan deal the killing blow on the wandering pile of living rotting vegetation. Felix arriving in the nick of time with that Flaming Sphere was a help too.

In Fallcrest the gang learned more about their past, and perhaps the future. They found the best ale in town and decided to eat elsewhere. A good bit of trading and spending went on and Felix ordered a ritual scroll. Is Grim a twin? Who is Thoran? Is Marla safe in Hammerfast? Will Gronek find his destiny?

Thunderspire being on the way they called in on the Seven Pillared Hall but were sidetracked to rescue Rendil. This proved fairly straightforward as Mordan always seems to fall on his feet and Felix didn’t mind frying the hobbit. Durak finished the threat from the Warcaster with a very effective Vampiric Embrace and earned everyone free food and board at the Halfmoon Inn.

Noone actually believed Gronek had suddenly become quite so effective with his new craghammer. Perhaps he had a twin too?

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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